Galactic Bounty

Gate 3B · Test 1
Rookie · Level 1
Fuel+1 24:0045 Credits200 XP0 Reputation0
Tracking1 Combat1 Armor1

Frontier Authority · License approved

Your hunt begins

Catch fugitives, earn rewards, and improve your hunter so you can catch harder fugitives and rise in rank.

Choose an appearanceCosmetic only · no effect on abilities or rewards
Licensed hunterSector MarshalGalactic Legend

Hunter headquarters

Ready for duty

Rookie standing
Your hunter

Newly licensed bounty hunter

Jax Meridian

Level 1 · 0 / 100 XP
Next major unlock: Recon Expeditions at Level 3
Tracking1Find targets
Combat1Stop threats
Armor1Endure traps
Hunt ready now45 Fuel available · cheapest visible pursuit costs 5 Fuel.Next +1 Fuel in 24:00

Start here · first hunt checklist

Choose your first fugitive

1Choose a fugitive
2Try to capture
3Improve hunter

Bounty Board · Port Meridian

Choose a contract

Higher % means easier to capture. Pick any fugitive; rewards are paid only after a capture.

Contract matchup

Kestrel Vane

Elusive · signal forger
Competitive
56%Capture chance
−5 FuelCost to pursue
Your hunter
Jax MeridianYour hunter · balanced rookie
Tracking1=
Combat1=
Armor1=
56%Capture chance
Selected fugitive
Kestrel VaneElusive fugitive
Tracking1=
Combat1=
Armor1=
Equipped loadout
ScannerFrontier Mk I
WeaponStun Carbine
ArmorField Plating
One-pursuit preparation1 usable supply per pursuit
Preparation slot 1 · availableChoose one supply
Preparation slot 2 · lockedRising Standing reward
No preparation selected. Recon supplies can temporarily improve one capability.Optional
Cost to pursue−5 FuelSpent when pursuit begins
Reward for capture+35 Credits · +40 XP · +1 ReputationGranted only after a capture

Live pursuit

Jax vs Kestrel

Locate
Counter
Resolution

Pursuit report

Target escaped

Escaped fugitive
Escaped
56%Capture chanceVS72Escape roll / 100

+1
Intel acquired
Your failed attempt exposed a weakness. Next chance: 56% → 62%.

Pursuit report

Target captured

Captured fugitive
Captured
62%Capture chanceVS43Escape roll / 100

+35 Credits
+40 XP
+1 Reputation
Wideband Signal Net
Wideband Signal Net
New Scanner · +1 Tracking · advantage against Elusive fugitives

Permanent improvements

Workshop

Port Meridian workshop filled with scanner parts, weapons, armor, and repair tools
Port Meridian · Bay 17Build a more capable hunter
1 · Buy kit
2 · Choose station
3 · Install

Equipment inventory

Gear loadout

Owned gear · selected slot

Need another option?The Outfitter sells predictable standard upgrades.

Completed contracts

Capture Archive

Every unique fugitive you capture is recorded here as part of your hunter’s career.

Port Meridian supply counter

The Outfitter

Buy a known upgrade with Credits. Captures can still reveal rarer signature gear.

Career record

Hunter Standing

Captures record how many fugitives you caught. Reputation raises your Hunter Standing, earns recorded titles, and qualifies you for higher-profile Board choices.

Unlocks below are the current long-term progression targets for playtesting; their exact thresholds still require economy validation.

RookieLicensed hunter · current standingAvailable now: Local contracts, Workshop, and Outfitter.
0 / 25 Reputation
RisingRecognized frontier hunterUnlock preview: broader Board and a second preparation slot. Different supply types may be combined; duplicate supplies still support separate pursuits.
25 Reputation
ProvenTrusted across the sectorUnlock preview: Legendary evaluations and off-world sector licensing.
75 Reputation
EliteSector Marshal candidateUnlock preview: Marshal trials and elite syndicate contracts.
150 Reputation

Prepare while you are away

Recon Expeditions

Unlocked for Recon playtest. In normal progression this activity opens at Hunter Level 3. The 60-second timer is a usability-test value, not final balance.

Today’s field report

Session review

0Fugitives captured
0Targets escaped
0 ReputationEarned toward Rising standing
45 / 70Fuel remaining
Most useful improvement: None yetWorkshop Upgrade 1 costs 150 Credits. You can afford it now.
Next playable pursuitYou can pursue a visible target now. One Fuel returns every 24 minutes.

Optional daily Fuel exchange · available once per day

Finished playing for now?Answer three short questions and export an anonymous session report for the researcher.